Attention Commanders,
You can now upgrade your Missiles to Level 10. Level 6-10 Missiles will receive significant improvements over level 1-5 Missiles:
- Each level increases Health and Damage
- Each level will reduce Travel Time and Cooldown Time.
GRIFFIN
The Griffin knows no limits!
BURNER:
Nothing like the smell of charred enemies.
TOMAHAWK:
Chop ‘em up!
SKYBOLT:
Light ‘em up and lock ‘em down!
SHOCK:
The power of lightning is at your disposal.
CORROSION:
Radiation hazard imminent.
DEADEYE:
Headshot!
PEACEKEEPER:
This battlefield needs a hero.
In addition we have added an improved hit indicator:
GENERAL CHANGES AND FIXES:
- Hover Tanks, when destroyed, now have the correct wreckage image.
- Increased reload time on Raptor’s Missiles.
- Fixed an issue causing Attack logs not to display correctly past page 1.
- Fixed an error some players received when attempting to instant repair their bases in between two separate attacks.
- Last Stand defenders should be elites if you have the elite unit unlocked.
- Fixed some text alignment on Missile descriptions.
- Fixed the level lock message on Thorium Deposits to reflect the correct Thorium Deposit.
- Call to Arms Mission 1 now requires Level 5 RF bases instead of Level 10 RF bases.
- When upgrading tech components in the workshop you will see what exactly you get for the next level increase.
- World Map Boss bases will now have an orange border to make them easier to identify.
Upgrade your Missiles and crush your enemies, Commander!CM Glokta
Missile Control V3: Red Sky
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