Wednesday, 14 May 2014

Missile Control V3: Red Sky

Attention Commanders,



You can now upgrade your Missiles to Level 10. Level 6-10 Missiles will receive significant improvements over level 1-5 Missiles:
  • Each level increases Health and Damage

  • Each level will reduce Travel Time and Cooldown Time.

GRIFFIN


The Griffin knows no limits!


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BURNER:



Nothing like the smell of charred enemies.

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TOMAHAWK:


Chop ‘em up!

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SKYBOLT:


Light ‘em up and lock ‘em down!

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SHOCK:


The power of lightning is at your disposal.

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CORROSION:


Radiation hazard imminent.

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DEADEYE:


Headshot!

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PEACEKEEPER:


This battlefield needs a hero.

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In addition we have added an improved hit indicator:



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GENERAL CHANGES AND FIXES:


  • Hover Tanks, when destroyed, now have the correct wreckage image.

  • Increased reload time on Raptor’s Missiles.

  • Fixed an issue causing Attack logs not to display correctly past page 1.

  • Fixed an error some players received when attempting to instant repair their bases in between two separate attacks.

  • Last Stand defenders should be elites if you have the elite unit unlocked.

  • Fixed some text alignment on Missile descriptions.

  • Fixed the level lock message on Thorium Deposits to reflect the correct Thorium Deposit.

  • Call to Arms Mission 1 now requires Level 5 RF bases instead of Level 10 RF bases.

  • When upgrading tech components in the workshop you will see what exactly you get for the next level increase.

  • World Map Boss bases will now have an orange border to make them easier to identify.

 


Upgrade your Missiles and crush your enemies, Commander!CM Glokta




Missile Control V3: Red Sky
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